نوع مقاله : مقاله پژوهشی
نویسندگان
1 استادیار گروه حقوق دانشگاه علوم اسلامی رضوی-مشهد مقدس
2 استادیار دانشگاه علوم اسلامی رضوی-استاد درس خارج فقه و اصول حوزه علمیه خراسان
3 دانشجوی دکتری دانشگاه رضوی-مشهد مقدس
چکیده
کلیدواژهها
موضوعات
عنوان مقاله [English]
نویسندگان [English]
With the increasing spread of digital technologies, computer games have transformed from mere entertainment into a new platform for earning money. Among them, games based on the Play-to-Earn model have gained a special place; because by spending time, skill or participation, users acquire digital assets that can be exchanged or sold in real markets. This development has raised fundamental jurisprudential and legal questions; including whether these assets have value from a jurisprudential perspective? Is the income derived from them legitimate? And whether the structure of these games is subject to the titles of gambling or void transactions in some cases or not?
This research, with a descriptive-analytical approach, first examines the nature of Play-to-Earn games, types of digital assets, and their legal status in international systems. Then, from the perspective of Imamiyyah jurisprudence, it examines the criteria of ownership, ability to acquire, legitimacy of exchange, and benefit from in-game items. It also analyzes the concept of gambling, the distinction between games based on skill and chance, and its position in the structure of income-generating games. The article presents the authors' final view on the religious and legal legitimacy of this type of income-generating activity through comparative analysis. Finally, by emphasizing the need for intelligent regulation and avoiding excess or redundancy in dealing with emerging digital phenomena, practical suggestions are presented for future legislators, jurists, and researchers so that the potential of this emerging industry can be utilized within the framework of jurisprudence and law.
کلیدواژهها [English]